Power armor MK2 Power armor MK2

Equipping the armor adds 30 slots to the player's inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.

Ingredients: 25× Efficiency module 240× Electric engine unit30× Low density structure60× Processing unit25× Speed module 2

Output: 1 per craft → 2.4/min (single machine, no modules)

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